Various and Sundry

Non-SimCity City Designers

SimCity was a delightful timesink for me throughout the 90s, so I’ve always kind of wondered how actual city designers tackle problems, seeing that they can’t drag and drop things with ease.

In another of Wired’s [TOPIC] Support series, urban designer Alexandros Washburn covers a cost of city planning questions you didn’t know you have.

A brisk 12 minutes… actually a bit less.

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